and also below. It
would probably be useful to bring your GoF book for reference,
especially for Name That Diagram.
Tanith
Patterns Cocktail
Each player is given a card from our deck of Design Patterns Playing
Cards. Without looking at their card, each player places the card on
their forehead (see images online). Players then mingle for a few
minutes, as they would at a cocktail party. Each player is trying to
discover what Pattern they are holding. To help players figure out
what Pattern they are holding, players give each other subtle clues.
At the end of the mingling period, players are asked to get into
groups that would represent classic pattern combinations. When
everyone is in a group, each player gets a chance to see what card
they were actually holding.
Name That Pattern Variations:
- Name That Pattern
Give each person one pattern and ask them to describe the Pattern
without giving too much away. People in a group must decide which
Pattern the person is describing. It is important to not give away too
much. For example, if you're giving the Pattern, Iterator, you would
not want to use the term "iterate" in your description.
- Name That Solution
Same as Name That Pattern, but each player must describe some problem
which the Pattern helps to solve.
- Name That Diagram
Same as Name That Pattern but each player must draw a diagram and see
if anyone can guess which Pattern exists in the diagram.